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This shelf tool sets up a sparse pyro simulation of a fireball style explosion. This setup is simple in the sense that it doesn’t have many nodes, but don’t let that fool you. This is a good setup to study if you want to get better at building explosions.
This shelf tool sets up a sparse pyro simulation of a fireball type explosion.
Important Nodes ¶
pyroburstsource1
The fireball is sourced from a single pyroburstsource1. This node has the biggest impact on the overall shape and speed of the fireball.
Learning from this example ¶
To... | Do this |
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Vary explosion shape |
Change the Shape Offset parameter in |
Adjust initial expansion |
This setup sources |
Adjust expansion from flame |
Flame is also adding divergence into the simulation within a specific range, which helps create a more subtle expanding and rolling movement as the fireball moves upward. Controls for this are located in pyrosolver1 under the Shape/Flame Expansion tab. |