This HIP file showcases how to achieve a basic single burst fireball simulation using the latest Pyro Burst Tools in Houdini 18.5. This file also includes a basic shading and rendering setup, using the new Pyro Bake Volume SOP.

Note: You can decrease voxel size for higher resolution results. Please GO HERE to learn how to set up the ACES workflow used in this example.



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  • TweekaBoy 6 months, 3 weeks ago  | 

    My final render is missing many details on the surface of the fireball. It looks like a blurred fireball. The color is also different, than the preview above.

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