This HIP file showcases how to achieve a basic single burst fireball simulation using the latest Pyro Burst Tools in Houdini 18.5. This file also includes a basic shading and rendering setup, using the new Pyro Bake Volume SOP.

Note: You can decrease voxel size for higher resolution results. Please GO HERE to learn how to set up the ACES workflow used in this example.

(4 responses)



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  • TweekaBoy 2 years, 6 months ago  | 

    My final render is missing many details on the surface of the fireball. It looks like a blurred fireball. The color is also different, than the preview above.

    • youwassupguy 1 year, 9 months ago  | 

      There are many factors to this. I also hav same probably, and while I can't get it too look like the preview above, I can get it to look good.

      To fix the colors:
      You need to install ACES for houdini.

      To fix the details:
      DECREASE the voxel size in the pyrosolver node. (This will have a significant impact on performance, but will make it look good). I recommend a minimum of 0.02.

      Yours Truly.

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