On this page |
This tool sets up a sparse pyro simulation of a large scale aerial explosion with density trails that shoot towards the ground and create shockwaves. The explosion simulation consists of a main blast and long trails of density that fly out much further and faster than the main explosion.
This tool is similar to the Aerial Barrage shelf tool, but moves downward instead of horizontally. Additionally, the density trails are made to mimic projectiles that hit the ground and create shockwaves and dust explosions.
The shockwaves and dust explosions occur where the pyro trail path impacts the ground.
Important Nodes ¶
add1
The add1 node controls the location of the explosion.
adjust_N1
This node controls the direction of the main explosion. It creates a normal attribute used inside the pyroburstsource1 node.
adjust_startframe1
Controls the timing of the ground elements and explosion using the Constant Value parameter.
pyrotrailsource2
The pyrotrailsource2 node creates a
trail_temperature
VDB that is used in the shader to add fire to the tips of the density trails. This is controlled in the Secondary Fire tab in pyrobakevolume1.
Learning from this example ¶
To... | Do this |
---|---|
Change the shape of the explosion |
Adjust the Shape Offset parameter on the pyroburstsource1 node. |