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The stylized fire shelf tool consists of a medium scale fire and particle simulation integrated into Copernicus to create a 2D stylized flame look.
Important Nodes ¶
copnet1
The 2D look is created using nodes and rendered inside the copnet1.
create_camera1
create_camera1 node provides a default camera with the setup that is used to generate the cop image.
integratevolume
The integratevolume node inside
copnet1 integrates VDB layers into cops using a
camera_ref
input, which takes the layer from world space to image space.
Learning from this example ¶
To... | Do this |
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Enable/Disable frame drop |
Set the Enable parameter on the |
Change the size of the layer |
Adjust the Iso parameter on the monotosdf node inside the |
Change the flame color |
Adjust the Input Min/Max, Output Min/Max, and Ramp parameters on the |