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The stylized fire shelf tool consists of a medium scale fire and particle simulation integrated into Copernicus to create a 2D stylized flame look.
Important Nodes ¶
copnet1
        
The 2D look is created using nodes and rendered inside the copnet1.
create_camera1
        
create_camera1 node provides a default camera with the setup that is used to generate the cop image.
integratevolume
        
The integratevolume node inside 
copnet1 integrates VDB layers into cops using a 
camera_ref input, which takes the layer from world space to image space.
Learning from this example ¶
| To... | Do this | 
|---|---|
| Enable/Disable frame drop | Set the Enable parameter on the  | 
| Change the size of the layer | Adjust the Iso parameter on the monotosdf node inside the  | 
| Change the flame color | Adjust the Input Min/Max, Output Min/Max, and Ramp parameters on the  |