The transform of objects are also determined by the presence of any added node properties.

Transform Order

The left menu chooses the order in which transforms are applied (for example, scale, then rotate, then translate). This can change the position and orientation of the object, in the same way that going a block and turning east takes you to a different place than turning east and then going a block.

The right menu chooses the order in which to rotate around the X, Y, and Z axes. Certain orders can make character joint transforms easier to use, depending on the character.


Translation along XYZ axes.


Degrees rotation about XYZ axes.


Non-uniform scaling about XYZ axes.


Local origin of the object. See also setting the pivot point .

Uniform Scale

Scale the object uniformly along all three axes.

Modify Pre-Transform

This menu contains options for manipulating the pre-transform values. The pre-transform is an internal transform that is applied prior to the regular transform parameters. This allows you to change the frame of reference for the translate, rotate, scale parameter values below without changing the overall transform.

Clean Transform

This reverts the translate, rotate, scale parameters to their default values while maintaining the same overall transform.

Clean Translates

This sets the translate parameter to (0, 0, 0) while maintaining the same overall transform.

Clean Rotates

This sets the rotate parameter to (0, 0, 0) while maintaining the same overall transform.

Clean Scales

This sets the scale parameter to (1, 1, 1) while maintaining the same overall transform.

Extract Pre-transform

This removes the pre-transform by setting the translate, rotate, and scale parameters in order to maintain the same overall transform. Note that if there were shears in the pre-transform, it can not be completely removed.

Reset Pre-transform

This completely removes the pre-transform without changing any parameters. This will change the overall transform of the object if there are any non-default values in the translate, rotate, and scale parameters.

Keep Position When Parenting

When the object is re-parented, maintain its current world position by changing the object’s transform parameters.

Child Compensation

When the object is being transformed, maintain the current world transforms of its children by changing their transform parameters.

Enable Constraints

Enable Constraints Network on the object.


Path to a CHOP Constraints Network. See also creating constraints.


You can you use the Constraints drop down button to activate one of the Constraints Shelf Tool. If you do so, the first pick session is filled automatically by nodes selected in the parameter panel.


Lookat and Follow Path parameters on object nodes are deprecated in favor of Look At and Follow Path constraints. The parameters are only hidden for now and you can set their visibility if you do edit the node’s parameter interface.


Input Labels

Labels for the four inputs to the subnetwork. These labels appear when you press MMB on the input connections. This is useful to document the purpose of each input.


Whether or not this object is displayed in the viewport and rendered. Turn on the checkbox to have Houdini use this parameter, then set the value to 0 to hide the object in the viewport and not render it, or 1 to show and render the object. If the checkbox is off, Houdini ignores the value.

Output Transform

The object inside the subnet from which to get the subnet’s output transform, or one of the inputs to use as the parent.


The local transform of the subnet is currently always the transform computed from its transform parameters. So it may be inconsistent with its world transform when this is set to a child object.

Visible children

Space separated list of objects inside the subnet to display. Use * to make all objects visible (the default). You can use wildcards and bundle references to specify objects.

This parameter lets you:

  • Quickly filter the visible objects based on an existing naming convention, for example *_proxy.

  • Control visibility of objects inside a locked digital asset where the display flags are not available.

Otherwise, in a normal subnet you can simply go into the subnet and set the display flag on objects.

Viewport Selecting Enabled

Object is capable of being picked in the viewport.

Select Script

Script to run when the object is picked in the viewport. See select scripts .

Cache Object Transform

Caches object transforms once Houdini calculates them. This is especially useful for objects whose world space position is expensive to calculate (such as Sticky objects), and objects at the end of long parenting chains (such as Bones). This option is turned on by default for Sticky and Bone objects.

See the OBJ Caching section of the Houdini Preferences window for how to control the size of the object transform cache.

Network managers