Houdini 21.0 Nodes Geometry nodes

TimeShift geometry node

Cooks its input at a different time.

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The TimeShift SOP cooks its input at a different time than it cooks itself. This allows you to gain access to earlier or later frames, or to retrieve data at a specific absolute frame.

Note that the TimeShift SOP doesn’t cache the input, so depending on how the data is accessed, the Cache SOP may be more efficient.

Parameters

Method

Determines if the input should be cooked at a given frame number or time. Time is measured in seconds.

Frame

When Method is set to By Frame, this is the frame number to cook the input on.

Integer Frame

When turned on, rounds the frame to the nearest integer frame, avoiding fractional frame cooking. Note that when shifting by time, fractional frames are always allowed. This parameter is available when Method is set to By Frame.

Time

When Method is set to By Time, this is the time, in seconds, to cook the input on.

Clamp

Optional clamping of the Frame/Time value to retrieve. The choices are: None, Clamp to First (uses only the start frame/time value), Clamp to Last (uses only the end frame/time value), or Clamp to Both.

Start/End Frame

The frame values used to perform clamping. This parameter is available when Method is set to By Frame, and Clamp is not None.

Start/End Time

The time values used to perform clamping. This parameter is available when Method is set to By Time, and Clamp is not None.

Examples

PlateBreak Example for TimeShift geometry node

This example demonstrates how to use the TimeShift SOP to achieve a slow-motion effect during a fracture simulation.

See also

Geometry nodes