This node converts models to curves, either by extracting the mesh boundaries as curves, or by splitting every point and outputing a wireframe version of the mesh.
This is a simple wrapper around the Divide node, which isn’t very discoverable. As well as vertexSplit and facet to provide additional functionality.
Unroll the Mesh and delete all primitives.
Toggles between outputing the geometry boundaries vs the uv boundaries.
Split All Points
If outputting the geometry boundaries, split the mesh into all unique faces, which in turn gives you a wireframe representation of the model.