Houdini 22.0 Nodes Geometry nodes

Scene Character Export geometry node

Exports animation from a geometry-based character to the scene (OBJ) context.

Since 18.5

This node exports animation from a full geometry-based character to the scene (OBJ-based) level.

Parameters

Export Animation

Exports the animation from the geometry-based character to the OBJ level.

Delete Animation

Resets the parameters at the OBJ level.

Live Transform Export

When turned on, the CHOP Transform Exports drive targeted OBJ nodes with constraints.

Range

The frame range to export.

Start/End

When Range is set to Use Start/End, this is the frame range.

Sample Rate

Sample rate.

OBJ Subnet

The path to the OBJ subnet to export the animation to.

Parameters

The parameter filter string.

Revert to Defaults

When turned on, reverts to the parameter defaults before transferring the animation.

Cache Frames

When turned on, uses an internal Cache SOP to speed up the export. The export animation script evaluates OBJ nodes one at a time following the hierarchy. When turned off, the geometry-based character is re-evaluated many times at the same frame.

The specified value is the maximum number of different frames of geometry to keep cached. Decrease this value to reduce the risk of running out of memory. Increase this value if more frames need to stay cached.

Log

An output string parameter that is filled with information on the baking process.

Create OBJ Subnet

Pressing this buttons creates a new OBJ subnet at the target path filled with Null OBJ nodes. The animation can then be transferred to the Nulls using the Export Animation button. The Object nodes are transformed following the Rest Pose first input.

Delete OBJ Subnet

Deletes and clears the OBJ subnet target when pressing Create OBJ Subnet.

Create OBJ Hierarchy

Parents the OBJ Nulls following the hierarchy.

See also

Geometry nodes