Houdini 21.0 Nodes Geometry nodes

APEX Scene Animate geometry node

Edits the animation on an APEX scene.

On this page
Since 20.0

This node allows you to edit the animation on an APEX scene using the animate state, the viewer state on this node. See the animate state page for information on the available tools and functionality for animating, and the animation workflow for examples of how to use this node.

Parameters

Inherit Animation Layers from Input

When turned on, inherits animation layers that are added upstream from this node. The inherited layers are read-only within this node, but upstream changes to the layers are propagated down and merged into this node. This allows for procedural chaining of animation using multiple APEX Scene Animate SOPs. Inherited animation layers are not written out to the cache.

When turned off, copies the upstream layers to this node. These layers are not inherited, so they can be edited, and any upstream changes are not reflected in this node.

Edit Animation

Opens a window that allows you to stash, delete, and rename the animation clips in the current scene.

Reset Animation

Removes the animation that was added in the animate state. If no animation was previously added to the scene upstream from this node, the animation folder is deleted from the scene packed folder structure, which can be viewed in the rig tree view.

Reset Custom

Removes specific scene elements that were added in the animate state.

Reset All

Removes all changes made in the animate state, including the animation and constraints that were added. Deletes the animation and constraints folders from the scene packed folder structure.

Inputs

Scene

The animation scene to add animation to.

Outputs

Scene

The animation scene with the added animation.

See also

Geometry nodes