Spaceships, scifi interiors, city blocks, irregular walls, all require flat sections of geometry to be subdivided into panels of varying sizes. This HDA will iteratively subdivide polygons into smaller 'lots', with control over minimum size, number of iterations, irregularity.
It also has the ability to cluster lots together to form even more interesting shapes.
Method of orientating the cuts. Bounding box is for worldspace cutting, longest edge is relative to the shape.
Minimum Lot Size
Primitives smaller than this size will no longer be considered for cutting
Number of Subdivisions of cutting. 1 will give you 2 primitives, 2 will give you 4, etc etc
Smaller values mean the cuts will be halfway along a primitive, higher values will yield primitives of different sizes.
Negative numbers will generate horizontal slivers, Positive numbers will generate vertical slivers
Strength on a Gradient that clumps lots together towards the top (or bottom)
Enables joining of lots into clusters
Number of Clusters
Final Number of Lots after merging them into clusters
Randomization control on the cluster grouping