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The plane can be a mesh, Bezier and NURBS surfaces, or multiple lines using open polygons.
Placing a Grid in the viewer
Place the grid anywhere in the scene
Place the grid at the origin
Press ⌃ Ctrl + on the Grid tool on the shelf.
There are special handles available at the geometry level for the grid object that allow you to scale it.
Move to the geometry level by double clicking the grid node in the network editor or by clicking the Jump to Operator button on the operation controls toolbar.
Drag the handles to enlarge or shrink the grid.
Type of Geometry to create. In the case of Points, no geometry is created. Instead, free floating points are created in the same positions as they would be in a surface.
Applies to Polygons and Meshes only.
Creates horizontal lines, which are open polygons.
Creates vertical lines, which are open polygons.
Rows & Cols
Both Rows and Columns. All polygons are open.
Build the grid with Triangles.
Default grid connection is four-sided quadrilaterals.
Build the grid with alternating triangles. Each four sided quadrilateral is divided in half making two back to back triangles, with the dividing lines alternating in direction.
Build the grid with reverse triangles. Each four sided quadrilateral is divided in half making two back to back triangles, with the dividing lines all facing the same direction.
Orientation plane of grid.
Width and Height of the grid.
Position of the center of the grid.
Rotation about the center of the grid.
Number of rows in the grid or hull.
Number of columns in the grid or hull.
The order of NURBS or Bezier surface in the U direction.
The order of NURBS or Bezier surface in the V direction.
End-point interpolate in U
Extends the surface to touch the end points in the U direction.
End-point interpolate in V
Extends the surface to touch the end points in the V direction.