Houdini 21.0 Nodes Geometry nodes

RBD Car Transform geometry node

Transform a fractured car.

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Since 21.0

This node allows you to transform an RBD fractured car using a simple (unfractured) car rig or its simulation points. It can optionally realign the wheels and adjust the steering cone twist constraints in order to avoid double transforms and wheels spinning incorrectly during subsequent simulations.

:

Geometry

The RBD Car Fracture render geometry to transform.

Constraint Geometry

The RBD Car Fracture constraint geometry to transform.

Proxy Geometry

The RBD Car Fracture proxy geometry to transform.

Simulation Points or Animated RBD Car

The RBD Car Rig simulation points output from an RBD Bullet Solver, or the transformed RBD Car Rig packed geometry. This can be done with a RBD Transform SOP or RBD Car Follow Path SOP.

Note

If the RBD Car Rig geometry at the start of the simulation doesn’t line up with the fractured geometry, the restxform point attribute can be output from the RBD Bullet Solver and used to fix any misalignment.

Parameters

Re-Align Wheels

If the input RBD Car has steering and wheel animation (after an RBD Car Follow Path SOP with Animate Wheels and Suspensions on, or following a driving simulation), you will need to re-align the wheels and adjust the steering in order to avoid double transforms and the wheels spinning around the incorrect axis.

See also

Geometry nodes