Houdini 21.0 Nodes Geometry nodes

Motion Mixer Transform geometry node

Defines a transform effect for the motion mixer.

Since 21.0
This feature is still under development. The current functionality is unfinished and subject to change, and may have thin or no documentation. Please bear this in mind when using it.

The motion mixer’s transform effect provides access to a transform handle that allows you to reposition an entire track. This node defines an APEX graph that performs a transform effect on the MixerAnim.skel of a single character. MixerAnim.skel is a skeleton that contains the control transforms of the character, and is output by the motion mixer.

This effect is invoked internally by the Motion Mixer SOP, and the motion mixer viewer state displays the corresponding transform handle. See transform effect for more information.

Parameters

Group

The controls that the transform effect applies to.

Transform Order

The transformation order to apply the transform components:

  • Scale Rot Trans

  • Scale Trans Rot

  • Rot Scale Trans

  • Rot Trans Scale

  • Trans Scale Rot

  • Trans Rot Scale

Rotate Order

The rotation order:

  • Rx Ry Rz

  • Rx Rz Ry

  • Ry Rx Rz

  • Ry Rz Rx

  • Rz Rx Ry

  • Rz Ry Rx

Translate

The translation along the X, Y, and Z axes.

Rotate

The rotation about the X, Y, and Z axes.

Scale

The scaling along the X, Y, and Z axes.

Shear

The shears along the X, Y, and Z axes.

Pivot Transform

Pivot Control

The name of the control to use as a pivot.

Pivot Translate

The pivot’s translation along the X, Y, and Z axes.

Pivot Rotate

The pivot’s rotation about the X, Y, and Z axes.

See also

Geometry nodes