The Static Fracture SOP takes static geometry data from sop level, and separates them into newly generated geometry containers on object level, based on a piece attribute. You can therefore use it to quickly generate static geometry containers for further modifications ob /obj level, or to simply export this as an FBX to be used in The Nvidia Physx lab tool, or any game engine.
Frame To Export
Specify which frame to export. Note that this tool does not export animation data.
This sets the name of the generated subnet containing the fracture data.
This toggle allows you to pick between exporting based on Packed Primitives (One container per packed primitive), or based on a Piece Attribute (For example class or name).
Prim Piece Attribute
If Export Mode is set to Piece Attribute, this allows you to specify what attribute that is. (Typically class or name)
This triggers the export to OBJ level using the above settings.