This node generates meshes of triangles by connecting (i.e. lofting/stitching) the points of open or closed faces without adding any new points. Polyloft can also connect groups of unrelated points in a similar fashion. The faces and the point groups need not have the same number of points.
The optional input specifies the rest geometry, typically the copy of the main input at a specific face (usually 1). This forces the point order to remain constant throughout the animation and prevents the triangular stitch from popping as the geometry deforms. If you specify face or point groups for lofting using rest geometry, make sure they are defined in the second input.
Connect Closest Ends
Start stitching at the two closest points, and handle arbitrary face orientation and start vertices
Fuse neighboring points before stitching
Threshold distance for consolidation
Distance minimization goal:
Default stitching target
May help avoid intersections
Close the stitch in U (close each cross-section)
Connect first and last cross-sections
Create Polygon Group
Place the generated triangles into a group
The tolerance for the collinearity check. This check prevents the building of a triangle using three collinear points.
Stitch a set of faces by connecting their control vertices
Subset of faces to loft
Preserve the cross-sections after stitching
Stitch up to 6 sets of points, each set acting as a cross-section