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Placing a Torus in the viewer
Place the torus anywhere in the scene
Place the torus at the origin
There are special handles available at the geometry level for the torus object that allow you to change the radius.
Create a torus object.
Move to the geometry level by double clicking LMB the torus node in the network editor or by clicking the Jump to Operator button on the operation controls toolbar.
Drag the handles to change the radii of the torus.
Change the radius of the hole
Drag the red handle.
Change the radius of the cross section
Drag the green handle.
Type of geometry to create.
Type of surface skinning the torus.
The plane in which the torus is built.
First value: The radius of the torus. Second value: The radius of the ring.
Offset of torus center from object origin.
Rotation about the center of the torus.
Number of divisions along the swept shape.
Number of divisions along the cross-section.
Approximates the surface using non-rational points.
Order of NURBS/Bezier curve in U direction.
Order of NURBS/Bezier curve in V direction.
The start and end sweep angles of the torus.
The start and end angles of the cross-section circle that is swept to make the torus.
Wraps the surface in the U direction.
Wraps the surface in the V direction.
U End Cap
Puts end-caps on the ends of the torus if it is less than 360 degrees.
V End Cap
Applies a face between the top and bottom of the torus, if it is open.