Houdini 21.0 Nodes Geometry nodes

APEX Scene Add Character geometry node

Adds a new character to an animation scene.

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Since 20.0

This node adds a packed character to a new or existing APEX animation scene. The animation scene is in a packed folder structure. See animation workflow for examples of how to use this node.

Parameters

Character Name

The name of the new packed folder that is created on the Scene input geometry. The character elements from the Character Files input are packed into the new folder. This parameter is available when Packed Characters is turned off.

Note

A .char extension is automatically added to the name of the new packed folder if none is specified in this parameter.

Packed Characters

When turned on, treats the Character Files input as a collection of characters to be merged into the scene. The specified string pattern determines the characters to merge.

Rename Ragdoll

When turned on, renames the ragdoll character (used in the animate state ragdoll tool) to this value. The original name of the ragdoll character is set using an APEX Configure Character SOP. If the rig specified in Rig Path contains multiple ragdoll characters, a suffix is appended to the ragdoll character name.

Rig Path

When Rename Ragdoll is turned on, this specifies the rig that contains the ragdoll configurations. Ragdoll configurations should be set using an APEX Configure Character SOP.

Inputs

Scene

The existing animation scene to add the character to.

Character Files

A packed character or a set of character elements to add to the scene.

Outputs

Scene

The animation scene with the added character.

See also

Geometry nodes