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This node will randomize point locations by slightly altering their values. This is useful when precisely aligned data can be a problem. For example, a set of springs that are exactly aligned might be in unrealistically precise balance. Jittering the point positions will break the artificial symmetry.
This node works on points.
Points to jitter.
Instead of using the point number as the seed, use this integer attribute.
Overall scale of the offset to move the points. Points are jittered by a value of -0.5 to 0.5 times this scale, and then modified by the other scales.
Each axis of jitter is scaled by the corresponding scale here. This can be used to achieve a two dimensional jitter by setting the unwanted axis to 0.
The random number seed used to generate the jitter values. Changing this will create a different set of jitter offsets.
If enabled, the
pscale point attribute will be used to further
scale the jitter amount. This provides per-point jitter
The following examples include this node.
This is an example of how to use the FindShortestPath SOP to find a path through geometry where certain edges are directed edges. Directed edges can only be traversed in one direction.
Try changing the start and end points, as well as the directed edges, to explore how the SOP avoids going the wrong direction, and cannot reach points with only outgoing edges.