Houdini 20.0 Nodes Geometry nodes

VDB Vector Split geometry node

Splits a vector VDB primitive into three scalar VDB primitives.

Since 12.5

See volumes for an explanation of standard volumes and OpenVDB volumes.

This node will create three new scalar primitives named input.x, input.y, and input.z.


To reverse the split (merge three scalar VDBs into a vector VDB), use VDB Vector from Scalar node and set the groups to @name=*.x, @name=*.y, and @name=*.z.



The name of a vector VDB primitive to split. See specifying volumes.

Remove Source VDBs

Removes the split vector VDB from the output.

Copy Inactive Values

If enabled, split the values of both active and inactive voxels. If disabled, split the values of active voxels only.

See also

Geometry nodes