The impostor tool creates texture sheets to fake 3D objects in your game engine. The tool will create full octahedral, 3D, fixed axis and animated impostors. Below is a short video showing how to setup the tool in Houdini. https://www.sidefx.com/tutorials/game-tools-imposter-textures/
Pressing this button will render the impostor to disk.
Render in One Image
When this toggle is enabled, all frames of the impostor texture are generated with a lens shader instead of on a per frame basis.
This allows you to set the impostor type that has to be generated.
This needs to point to the geometry that should be rendered as an impostor.
This needs to point to an OBJ level camera rig.
This sets the sprite resolution. (Ex: If you have 8×8 frames at 128×128 pixels, this means a combined 1024×1024 pixel texture)
Sets the number of XY frames that need to be generated for the impostor texture.
When Impostor Type is set to Octahedron, this controls the overall impostor texture resolution.
This controls the camera zoom amount for the Octahedron impostor camera lens.
When Impostor Type is set to Animation, this controls how many frames you want to encode in the impostor.
This specifies where the output texture will be saved.
This specifies where the geometry generated for the Octahedral Impostor needs to be saved.
This controls if the basecolor/beauty map alpha channel should be premultiplied.
Enables/Disables the generation of the Beauty Atlas for the impostor.
This specifies where the Beauty Atlas should be saved to.
Base Color Map
Enables/Disables the generation of the Base Color Atlas for the impostor.
Base Color Atlas
This specifies where the Base Color Atlas should be saved to.
Enables/Disables the generation of the Normal Atlas for the impostor.
This specifies where the Normal Atlas should be saved to.