The RBD to FBX ROP takes in an RBD simulation containing packed primitives and uses its attribute to construct a flat hierarchy and exports it as an FBX.
Hitting this button will start the conversion process and write the FBX to disk.
Node To Export
This should be set to the sop containing the RBD simulation you want to export. For example your dopimport sop.
This is the path specifying where your FBX will be saved to.
Allows you to set your desired export frame range.
With this parameter you can specify to only export packed primitives from a certain group.
You can give the generated pieces inside the FBX a custom name. Useful if you have a certain naming convention to adhere to.
Allows you to set the name override of the generated pieces.
Convert Axis System
Toggling this on will make the FBX get exported in a different coordinate system specified by the “Axis System” parameter.
Controls the coordinate system that will be used to export the FBX.
Turning this on will convert the scene units used to the native centimeters used by FBX.
Export in ASCII Format
Enabling this will use the ASCII format to export the FBX. This makes it human readable instead of binary, but does increase the exported filesize.