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Generates textures to be used on geometry generated by Hair Card Generate object. Together, the exported geometry and textures can be used to render realistic hair cards in game engines.
The camera to render with. The camera should typically frame the hair objects and Projection should be set to Orthogonal.
The hair objects to render.
Forces objects to render even when they are hidden.
The texture resolution to output.
The number of rays to cast per pixel. Higher values produce a higher quality image with less noise.
The directory to render to.
The name of the texture set.
The separate between the name prefix and the image plane suffix.
The image file type to output.
For example, the diffuse texture would be named
Name Prefix is set to
hairtexture, Separator is set to
Diffuse name is set to
diff and the File Type to
The suffix of the diffuse texture.
The suffix of the alpha texture.
The name of the id texture.
The name of the tip texture.
The name of the depth texture.
The name of the UV bounds texture.
This texture can be used by the Hair Card Generate Object or SOP to generate matching UV coordinates on the card geometry.