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This node is used to modify the transform of the head bone of an agent to orient it towards an object or position.
This node requires the
agentrig_restclip attributes to be present on the input geometry.
These attributes can be created by the Agent Prep SOP.
The group of agents to modify.
The offset (in agent world space) to use from the head bone position.
Horizontal Limit Angle
The maximum angle (in degrees) that the head can rotate horizontally to look at the target.
Vertical Limit Angle
The maximum angle (in degrees) that the head can rotate vertically to look at the target.
Limit Head Turn Per Frame
If enabled, limits how far the agent’s head can rotate in a single frame. This causes the agent’s head to gradually turn towards the target. If disabled, the agent’s head will always look directly at the target position.
Adjust Immediately on Initial Frame
Specifies that the head should be adjusted immediately on the initial frame (if necessary), instead of being limited by the maximum turn rate.
Head Turn Angle
The maximum angle (in degrees) that the agent’s head can rotate by in a single frame if Limit Head Turn Per Frame is enabled.
The agent’s axis which will be aligned to follow the velocity vector. For example, setting this to 1,0,0 will align the agent’s X-axis with its velocity.
The original up vector of the agent. This parameter is used along with the Reference Direction when updating the agent’s orientation.
The objects or positions for the agents to look at. Each agent will choose the closest target that is within its field of view, and a new target will only be selected when the current target is no longer visible.
Clears the entire simulation cache.
Specifies how many substeps the DOP simulation should perform each frame.
Specifies the frame at which the simulation will start cooking.
Specifies a scale factor that relates global time to the simulation time for the DOP Network.
The packed agent primitives to modify.
The modified packed agent primitives.