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This SOP blends the transforms found on inputs. Both local and world space blending is supported, as well as difference blending or averaging.
The rest pose (if difference blending), otherwise the first pose.
The other poses.
The distinction of a 'first' input only matters when difference blending.
The first input skeleton with the blend applied.
Specifies the group of the first skeleton’s joints that you want to blend.
Match By Attribute
When on, the SOP will match the points based on the attribute specified in Attribute To Match.
Attribute To Match
The attribute that you want to use to match up the points on the inputs.
Blend To Pose
When there is no second input provided, you have the option to blend the current joint transforms to an attribute given by the Pose Attribute parameter.
When there is no second input provided, specifies the name of the point attribute containing the transforms with which to blend.
Controls the weight of the blend when Blend To Pose is enabled.
Determines which components of the transform are blended when Blend To Pose is enabled.
When enabled, the differences in the poses are added, when disabled the poses are averaged.
When on, the blend takes place in world space. By default, this option is turned off.
Blending between poses in world space will very likely result in changes in the distance between joints because the points follow a straight line in world space as the transforms blend from one to the other. You will only notice the difference when the Bias is set to anything other than 0 or 1.
Set masking behaviour for blending.
No masking. Sets a single blend weight for all joints from slider.
Set From Attribute
Selects blend weight for individual joints from a provided attribute.
Scale From Attribute
Selects blend weight for individual joints from a provided attribute and scales it by the slider value.
Attribute used to dictate local weight of the blend. If this attribute is not found on an input, the slider value is used instead.
From Each Input
Reads the mask attribute from, and applies it per, each input.
From First Input
Reads the mask attribute from the first input and applies it to every input.
Update Channel Names From Inputs
Updates Blends based on the input nodes and their names.
Controls the contribution of geometry inputs as well as which components to blend.
Per-Blend Mask Options
Determines masking behavior per geometry input
Use the slider value, ignoring the default mask.
Use the default mask set above.
Set a custom masking behavior and attribute for this input.