Houdini 20.0 Nodes Geometry nodes

Merge geometry node

Merges geometry from its inputs.

This node merges together the geometry from its inputs into a single stream of geometry, which you can then send through other nodes. If you need to continue distinguishing different parts of the merged geometry later, try using the Group node to put the input geometries into groups before merging them.

You can merge together a maximum of 9999 inputs.


Bypassing this node causes it to only export the first input. It will not compute the merged objects.


MergeAttributes Example for Merge geometry node

The Merge SOP applies all incoming attributes to all input geometry. Each input geometry may have its own set of attributes.

Three spheres are wired into a Merge SOP. The first has no attributes applied. The second has a color attribute (Cd[3]) applied by a Point SOP. The third has a normal attribute (N[3]) applied by another Point SOP.

The Merge SOP does NOT know how to build attributes, but can apply them. As a result, all applied attribute values are set to zero.

This is why the first two spheres display and render black. They have normal attributes applied, but their values are set to zero.

In addition, the first and last spheres have a color attribute applied, but their values are set to zero.

It is better to set attributes explicitly, instead of relying on the Merge SOP to do so.

See also

Geometry nodes