|On this page|
The Control SOP generates simple primitives as selected by the user. It is primarily used by the Null OBJ to create control shapes.
The Control SOP can take in a single input as its source geometry. It will display the source geometry if the “Custom” control type is selected.
If an input is used, then the source geometry will be displayed as long as the “Custom” control type is selected.
Size of the control along xyz axes.
Center position of the control.
Rotation about the center of the control.
Uniform scaling about the xyz axes.
Whether to display only the icon, only the axis, or both.
Displays only the icon geometry.
Displays only the axis.
Icon and Axis
Displays both the icon and axis.
Switches between the type of geometry to display.
Displays null geometry (i.e. cross).
Displays circle primitives.
Displays box primitive.
Displays plane primitives.
Null and Circles
Displays null and circle primitives.
Null and Box
Displays null and box primitives.
Null and Planes
Displays null and plane primitives.
If an input source is specified, this option will display the geometry of the input.
Used in conjunction with circle or plane primitives. Determines which circles or planes to display.
Displays circle or plane primitives on the YZ, ZX and XY planes.
Displays a circle or plane primitive on the YZ plane.
Displays a circle or plane primitive on the ZX plane.
Displays a circle or plane primitive on the XY plane.
YZ, ZX planes
Displays circle or plane primitives on the YZ and ZX planes.
YZ, XY planes
Displays circle or plane primitives on the YZ and XY planes.
ZX, XY planes
Displays circle or plane primitives on the ZX and XY planes.
Determines whether to display the primitives as shaded objects or as wireframe objects.
Displays primitives in wireframe mode.
Displays primitives in shaded mode.
Pack Control Geometry
Use a packed disk primitive for the control geometry. This enables instanced drawing of the control which can greatly improve animation performance.
Extra Snap Points
Allows extra points to be added for snapping, which is especially useful when the control geometry is packed (see Pack Control Geometry, above). Packed geometry will already have a point at its origin, but the points in the packed geometry itself cannot be used as snap targets.