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The Sprite node adds attributes to specify the sprite display of points.
This operator modifies the
For the sprites to show up in Mantra you should set your object’s material to the contained Sprite SHOP.
pscale attribute is present, the viewport defaults to 1.0 while
Mantra default to 0.1. Add a
pscale attribute to make these systems
A subset of points in the input geometry to add sprite attributes to. Leave this blank to affect all points in the input.
The sprite SHOP to display the sprites with. This needs to have the proper procedural shader attached. For convenience, this POP contains a SHOP that can be used.
The texture map to use. This is linked to the internal SHOP, so it only has effect when the internal SHOP is used. It also cannot be animated per particle. To do so you must either assign a separate Sprite SHOP per particle or use the texture crop on a sprite sheet.
Draw Sprites for
By default sprites are only drawn on unconnected points. This allows them to be mixed with traditional geometry and get the expected behavior. However, you can override this to display sprites on all points, even if they are connected to a primitive.
This is global to the geometry and does not just affect the points in the group!
Controls if the
spriteuv attribute will be edited. This attribute handles the cropping of the displayed sprite, allowing you to select different sprites on a sheet.
You can specify the crop region by an offset/size in 0..1 UV space, or by treating it as a tiled array, which you can create using the Mosaic COP.
Where, in 0..1 coordinates, to start the sprite.
How big, in 0..1 coordinates, that the sprite should take up in the texture file.
Which sprite in the sprite sheet to use. This is a linear index that goes over all the sprites in row/column order.
Rows and Columns
How many sprites are in the sheet.
Rotates the displayed sprite around the view axis. Measured in degrees.
Scales the sprite. Note
pscale is also used, this is multiplied by the
pscale and allows anisotropic shapes.
Points to Add Sprites to
The geometry to add sprite display attributes to.