Houdini 20.5 Nodes Geometry nodes

UV Quick Shade geometry node

Applies an image file as a textured shader to a surface.

On this page

UV Quick Shade is a convenience operator that lets you very quickly put an image file on a surface without worrying about creating a shader or adding UVs. If the input surface(s) do not have UVs, this node adds them using an orthographic projection.

You can append other nodes that replace or modify the UVs created by this node.

Using UV Quick Shade

  1. Select the primitives to apply material to.

  2. Click the UV Quick Shade tool on the Texture tab.

Parameters

Group

Which primitives in the input geometry to apply the texture map to.

Texture Map

The image file to use as a texture map.

Projection Axis

The axis to project UV coordinates along. The node uses this axis to do an orthographic projection if the input surfaces do not already have UVs.

Texture Scale

The scale to apply to the texture coordinates. This is not used if the surfaces already have UV coordinates.

See also

Geometry nodes