The controls in the Scaling section work on the volume grid spacing and/or the
height values to do height-specific scaling.
Scales the grid spacing and the values in the
height field equally so the terrain scales uniformly.
Scales the grid spacing, stretching or contracting the terrain horizontally.
Scales the height values in the
height field, stretching or contracting the terrain vertically.
Adds an offset to values in the
height field, moving the terrain up or down.
The controls are useful for volumes in the default ZX orientation. If a different up direction is being used, change the Orientation parameter. These are the same as using the regular Transform node.
The initial axis alignment of the 2D volume in world space. The default is ZX, aligned with the “ground” plane.
Moves the volumes along the X axis.
Moves the volumes along the Z axis.
Rotates the volumes around the Y axis.