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This operator can easily create polygons with more than 4 sides. You may want to append a Divide SOP to triangulate any N-sided polygons created by this operator.
The edges to dissolve. Edges that are not part of any entity in the group field do not get dissolved. If primitives or points are specified, all edges referencing those entities will be dissolved.
Normally you will use this operator in the scene view and simply select the edges you want; however, if you need to you can also use a space-separated list of the following codes in this field to specify edges:
All edges in primitive number n.
Point number n / edges with point number n.
Edge number m of primitive n.
Edges between point number a and point number b.
Dissolve the entities listed in the Group field.
Dissolve all entities except those listed in the Group field.
Calculates the normals on remaining geometry after the deletion occurs.
Remove Inline Points
Removes points of dissolved edges if they do not affect the resulting shape.
Points within this angle of being a straight line are deleted when Remove Inline Points is on.
Remove Unused Points
Deletes points that are no longer referenced by primitives after dissolving edges.
Create Bridged Polygons
Bridge edges will be re-introduced if bridge edges that connect surface boundaries are dissolved.
Create Disjoint Polygons
Disjoint surfaces will result if bridge edges that connect surface boundaries are dissolved.
Polygons will be deleted if bridge edges that connect surface boundaries are dissolved.
Remove Degenerate Bridges
Deletes degenerate bridge edges from primitives after dissolving edges.
Create Curves When Dissolving Boundary
When enabled, dissolving an unshared edge will result in curves containing the remaining boundary edges.