Houdini 20.0 Nodes Geometry nodes

Labs Edge Damage 2.0 geometry node

Adding procedural damage on inputs

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Overview

This node adds edge wear to your geometry. This is very useful to add some detail to geometry to for example make it look aged and damaged.

Tip

Try out the different types of edge damage to get different results.

Parameters

Method

Allows you to modify the approach used to generate edge damage.

Visualize Damage

Visualized the damage with a color.

Seed

Global seed to get variation in the edge damage.

Mask Attribute

Use an attribute to remove damage.

Damage Controls

Amount

A scalar controlling how much damage is generated on the hard edges.

Resolution

Determines the resolution scale used before generating damage.

Advanced

Process Input

Applies mesh cleanup before generating damage.

Direction

Controls the direction of the damage. A positive value means a buildup of material, whereas a negative number erodes.

Mask Strength

Controls the intensity of the input mask used to art-direct the damage.

Cusp Angle

Sets the cusp angle of the generated normals for the damaged areas.

Samples

Curvature intensity.

Relax

Smoothing the geometry with noise.

Curvature Tolerance

Tweaking the tolerance of the curvature values.

Contrast

Increase the contrast of the curvature.

Brightness

Boost the brightness level of the curvature.

Ramp

Ramp to tweak the curvature value.

Voxelization

Voxelize

Enables Voxelization of the input geometry.

Voxel Size

Size of voxels. Lower value means higher quality.

Smoothing Iterations

Smooth the voxels before converting it into geometry.

Displace

Displacement

Displace the geometry based on the curvature.

output_edge

Output the curvature in the color.

Amount

The amount of the displacement.

Advanced

Blur

Blurring the edges of the damage. Can help smoothing out hard edges.

Blurring Range

Increase the radius around the edges of the displacement to blur.

Sharpen

Blend between sharpened version of the model and the default output.

Sharpening Iterations

Number of iterations to sharpen.

Noise

Noise

Adding a noise on the curvature value.

Center Noise

Centers the noise values around zero.

Height

Controls the strength of the noise.

Element Size

Size of the noise.

Noise Type

Menu for selecting multiple noises.

Roughness

Roughness of the noise.

Post Processing

Post Blur

Blur the result of the edge damage.

Normal

Set the cusp angle for the exported normals.

Extract Largest Piece

Extract the largest geometry piece and only output that.

Outputs

Output1

Geometry with edge damage based on the input.

Geometry nodes