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This tool will allow you to very easily add edge wear to your geometry. This is very useful to add some detail to geometry to for example make it look old. Not only useful to modify geo, but also to generate masks for shading purposes.
Try out the different types of edge damage to get different results.
Allows you to modify the approach used to generate edge damage.
Visualized the damage with a color.
Global seed to get variation in the edge damage.
Use an attribute to remove damage.
A scalar controlling how much damage is generated on the hard edges.
Determines the resolution scale used before generating damage.
Applies mesh cleanup before generating damage.
Controls the direction of the damage. A positive value means a buildup of material, whereas a negative number erodes.
Controls the intensity of the input mask used to art-direct the damage.
Sets the cusp angle of the generated normals for the damaged areas.
Smoothing the geometry with noise.
Tweaking the tolerance of the curvature values.
Increase the contrast of the curvature.
Boost the brightness level of the curvature.
Ramp to tweak the curvature value.
Enables Voxelization of the input geometry.
Size of voxels. Lower value means higher quality.
Smooth the voxels before converting it into geometry.
Displace the geometry based on the curvature.
Output the curvature in the color.
The amount of the displacement.
Blurring the edges of the damage. Can help smoothing out hard edges.
Increase the radius around the edges of the displacement to blur.
Adding a noise on the curvature value.
Centers the noise values around zero.
Controls the strength of the noise.
Size of the noise.
Menu for selecting multiple noises.
Roughness of the noise.
Blur the result of the edge damage.
Set the cusp angle for the exported normals.
Extract Largest Piece
Extract the largest geometry piece and only output that.
Geometry with edge damage based on the input.