Houdini 20.0 Nodes Geometry nodes

Wire Blend geometry node

Morphs between curve shapes while maintaining curve length.

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Wire Blend computes a 3D metamorphosis between curves with the same topology. It can blend between its inputs using average weights of each input’s respective channel. The input geometry is expected to only contain open faces.



Primitives in the first input to be blended.


Exaggerates blends between objects where values above 1 or less than 0 will result in over-scaled shapes.


Controls contribution of geometry inputs.


Wireblend Example for Wire Blend geometry node

The Wire Blend SOP is used to blend curves from input geometry. In this case, three input morph targets are used by the Wire Blend SOP with the Differencing and option checked. The blend values of the input morphs are keyframed for specific effects. Play the animation to see the results.

See also

Geometry nodes