Houdini 20.0 Nodes Geometry nodes

Labs Tree Leaf Generator geometry node

Generates leaves on branches

This node generates leaves on branches created with the Tree Branch Generator or Tree Branch Placer.

Parameters

Global

Tag

Creates an attribute and group for the leaf geometry/curve under this name (node name by default)

Branch on Group

Generate leaves on a specific curve group. If blank, branches are generated on curves of the previous branch level

Delete Previous Levels

Delete geometry and curves from all previous branch levels

Randomize

Random seed value

Pack and Instance

Pack and instance leaves (does not allow editing of tropism or noise but is faster)

Treat as Atlas

Enable this if using the Quixel Atlas Splitter (or a similar method) to create multiple leaf cards from an atlas. This will generate new cards with the same UVs and dimensions and randomly scatter each variation

Use Variant

Use if inputting multiple leaf types to be scattered separately. Each variation must have a variation integer attribute starting at 0

General

Placement

Leaf Node Distance

Distance between leaf points

Use Distribution Ramp

Distribute points with a ramp based on attributes

Distribute By

Select attribute by which to distribute points if using distribution ramp

  • Length of parent

  • Radius of parent

  • Height of parent

Distribution Ramp

Adjust leaf point density based on selected attribute

Up Vector

The vector by which to orient the created leaves

  • None - no specific orientation

  • Parent - orient by tangentu of parent

  • Custom - orient by custom vector

Custom Up

Available if using custom up vector. Orient leaves by this vector

Branching Pattern

Rotation around parent at which to create new branch points

  • 137.5 degrees

  • 90 degrees

  • 180 degrees Type of branching from leaf points

  • Alternate - one leaf per branch point

  • Opposite - two leaves per branch point (mirrored)

Uniform Scale

Uniform leaf scale

Uniform Scale Variation

Random uniform leaf scale variation amount

Size Ramp

Controls placement and size of leaves along parent

Inherit Branch Radius

Take into account parent branch radius to calculate leaf size

Inherited Radius Profile

Adjust influence of parent branch radius on leaf size along parent length of parent branch

Prune

Random Threshold

Randomly delete leaves

Prune by Light Availability

Remove leaves and branches based on how much light they are receiving from a light source

Light Source

Input an object or light to use as a light source

Light Direction

If no input object is specified this vector can be used to set a custom light direction

Visualize

Visualize amount of light hitting leaves

Method

Method of calculating amount of light hitting a leaf

  • Average

  • Maximum

Threshold

Threshold of light amount before removing leaves and branches

Bias

Light direction bias

Advanced

Accurate Leaf Placement

Snap leaf points to edges of parent branch

Offset From Branch

Amount to offset leaves from parent branch

Grid Behavior

Options for how leaves intersecting with the grid plane will be handled

  • Constrain - snap leaves along grid

  • Clip - delete leaves beneath grid

  • None - do nothing when leaves intersect with grid

Normal Method

Method to calculate normals on leaf geometry

  • Default - regular normals consistent with face direction

  • Spherical - normals inherited from a sphere around the scattered leaves

  • Origin - normals pointing away from world origin

Orientation

Roll

Amount to rotate all leaves around axis

Use Roll Ramp

Use ramp to adjust leaf roll along parent branch

Roll Profile

Adjusts leaf roll along parent branch

Yaw

Amount to rotate leaf

Randomize Yaw

Random amount to rotate leaf

Use Yaw Ramp

Use ramp to adjust leaf yaw along parent branch

Yaw Profile

Adjusts leaf yaw along parent branch

Pitch Angle

Amount to rotate leaf

Randomize Pitch

Random amount to rotate leaf

Use Pitch Ramp

Use ramp to adjust leaf pitch along parent branch

Pitch Profile

Adjusts leaf pitch along parent branch

Twist

Amount to rotate leaf

Randomize Twist

Random amount to rotate leaf

Use Twist Ramp

Use ramp to adjust leaf twist along parent branch

Twist Profile

Adjusts leaf twist along parent branch

Tropism

Bend Along Parent

Bends the leaf along the axis of its parent branch Enable

Enable bend along parent

Strength

Amount to bend the leaf along its parent

Falloff

Adjusts the bend amount along the length of the leaf

Gravitropism

Bends the leaf along the axis of the specified direction to simulate gravity Enable

Enable gravitropism

Direction

Direction of gravity

Strength

Amount to bend the leaf by gravity

Falloff

Adjusts the bend amount along the length of the leaf

Phototropism

Bends the leaf along the axis of the specified direction to simulate growth towards light Enable

Enable phototropism

Direction

Direction of light

Strength

Amount to bend the leaf towards light

Falloff

Adjusts the bend amount along the length of the leaf

Noise

Enable

Enable line noise

Intensity Ramp

Adjusts noise amplitude along the length of the branch

Primary

“”“ Curl Noise ”“” Noise Type

Type of curl noise

Intensity

Noise amplitude

Frequency

Amount of noise repetitions

Roughness

Amount of jitter in noise

Step Size

Noise resolution

Randomize Offset

Randomly generate an offset number based on random seed

Offset

Amount to move noise through space

Secondary

“”“ Anti-Aliased Noise ”“” Intensity

Noise amplitude

Frequency

Amount of noise repetitions

Roughness

Amount of jitter in noise

Randomize Offset

Randomly generate an offset number based on random seed

Offset

Amount to move noise through space

Resolution

Rows

Number of edge rows on leaf cards

Columns

Number of edge columns on leaf cards

Visualization

Enable Visualization Color

Enable color visualization

Color

Set visualization color

Geometry nodes