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This node can be used to capture the first input geometry to the SOP skeleton found on the second input in a 'rigid' fashion.
The currently selected point on the second input geometry that is currently be used for capture. This parameter is disabled and does not modify the scene geometry in any way and is solely used by the viewer state.
A translation offset applied to the skeleton in the viewport. Useful for complex capture operations where you may wish to untangle the skeleton from the skin geometry which working in the viewport.
When enabled the first input geometry will be packed internally, divided up either by connectivity when Pack Input Using Connectivity is enabled or by a custom Partition Attribute when _Pack Input Using Connectivity__ is disabled.
Pack Input Using Connectivity
Divide up the first input geometry based upon connectivity when Pack Input in enabled.
Divide up the first input geometry based upon the primitive 'name' attribute specified here.
Unpack the geometry internally after the capture has been performed.
Enabling this option allows the node to accept any input capture attributes and replace only the capture data for the parts operated on by this node.
Capture by Attribute
Use Skin Attribute and Skeleton Attribute to perform attribute matching to define the captures.
The name of a primitive attribute from the first input used to match point on the second input. It can reference an integer or string attribute.
The name of a point attribute from the second input used to match primitves on the first input. It can reference an integer or string attribute.
A multiparm of capture operations to perform.
A list of packed primitives to capture. An empty string will capture nothing.
The name of the joint to capture to. An empty string will capture nothing.
The model to be captured.
The SOP skeleton to capture the Skin Geometry to.
The first input geometry with capture attributes created.