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This node provides an interactive way of creating and modifying collision shapes for a KineFX skeleton for the purpose of running it through an ragdoll RBD simulation.
Specifies the joints to build collision shapes for.
A collision shape’s transform is initialized based on a joint and its child. Adding an entry in this group field allows you to pick which child joint to use for the initialization.
This parameter setting is only used when a joint has more than one child.
When on, output the joints listed in Group as a point group on the geometry.
Specifies the name of the point group to output.
This parameters is only available when Output Group is turned on.
Use Rest Pose Attribute
When on, use a point rest transform attribute to set the skeleton to its rest state before creating the collision shapes.
Rest Pose Attribute
Specifies the name of the rest transform point attribute.
This parameter is only available when Use Rest Pose Attribute is on.
Use Mirror Attribute
When on, use a point dictionary mirror attribute, as created by the Rig Mirror Pose SOP node, to turn on mirroring in this node’s python state.
In order to function properly, the mirroring operation expects half the skeleton to have mirrored transforms.
The name of the mirror point attribute.
This parameter is only available when Mirror Attribute is on.
Configure RBD Properties Per Shape
When on, creates point attributes that provide the Bullet solver with per-shape values for physical properties such as friction and bounce. When off, the same default values are applied to all the shapes.
Density Guide Color
Color ramp that visualizes the
density attribute of each collision shape.
This parameter is only available when Configure RBD Properties Per Shape is on.
Display Collision Geometry
When on, the guide geometry for the collision shapes appear in the viewport.
Creates and removes Collision Shape multiparms. Each multiparm is a definition for a specific collision shape on your skeleton.
Turns a Collision Shape multiparm entry on or off.
Specifies the joint or joints the collision shape belongs to.
Specifies the shape of the collision shape: Box, Capsule, or Sphere.
Sets the local translation of the collision shape.
Sets the local rotation of the collision shape.
Sets the local scale of the collision shape.
These parameters are only available when Configure RBD Properties Per Shape is on.
Sets the shape’s density.
Sets how liable the shape is to spin.
Sets the shape’s elasticity.
Sets the shape’s coefficient of friction.
Target Skeleton. The input skeleton to be processed.
Target Skeleton. The input skeleton with the effect applied.
Collision Shapes. The collision shape geometry.