|On this page|
This node is used to store a reference to a point in the reference geometry found on the second input to a point on the geometry on the first input.
This reference can be either an integer or a string that refers to either a point number or an arbitrary attribute on the second input’s geometry.
Output Attribute Name
The name of the attribute on the first input in which to store the mapping.
The attribute stored will be an integer corresponding to a point index on the second input geometry.
The attribute stored will be either an integer or a string that matches an attribute value on the second input geometry.
Use MotionClip Topology
When enabled a point group will be created on the second output geometry of the points that have been mapped to within this node. This is useful if you wish to isolate or otherwise manipulate only these points downstream,
Used only to allow you to align the skeletons in the viewport whilst performing the mapping operation, these parameters do not modify the geometry in any way.
Rest Pose Attribute
The name of the matrix4 point attribute contained the rest pose for both skeletons. If present, this will be used to display the skeleton in the viewport when performing the mapping.
Align the translation of the two skeletons in the viewport.
Scale to Fit
Scale the second input geometry to match the size of the first input geometry in the viewport.
Target Guide Offset
A translation offset for the second input geometry in the viewport.
Auto Map Inline Points
Attempt to find reasonable mappings in between those specified by the user.
A list of point pairs mapping points on the first input geometry to points on the second input geometry.
The geometry onto which we will set the point attribute specified in Output Attribute Name.
The geometry that the Target Skeleton will be mapped onto.
The geometry on the first input with the mapping stored on the point attribute specified in Output Attribute Name.
A unmodified copy of the second input geometry.