This node packs each of its inputs and then merges them together. Each input will get its own name parameter, and the output primitives will have a name attribute storing these values.
This lets you merge your geometry into a single stream while keeping a name to differentiate between the input geometries.
The Character Blend Shapes Add SOP accepts this packed and named format in order to easily add many blendshapes at once.
Name Primitive Attribute
The attribute to write the names to.
Index Primitive Attribute
The attribute to write the index of each of the inputs to.
Name Override Attribute
If enabled, this will attempt to override the name parameter with the value of an attribute from within each input. It first checks for a matching detail attribute, if not found then it will take the first value of the matching primitive attribute, and if that does not exist either it will fall back to using the name parameter.
Specifies how to initialize the offset for the point referenced by the packed primitive.
This specifies whether the inputs should each be packed, or whether we should just do a standard merge, setting the names of all the primitives within each input.
Only Pack Unpacked
When this is enabled and an input consists of a single packed primitive then we will just copy that packed primitive directly instead of adding an extra level of packing.
Ignore Empty Inputs
When enabled, we will skip any empty inputs instead of outputting packed primitives for them.
Specify whether newly connected inputs should be named with the node names or the node paths.
Reload Node Names
This will erase any changes you may have made to the names, and reset them to the names/paths of the input nodes.
Reload Node Names
Sets the name parameters to the names of the nodes each input is connected to.
Single Input Index
Only output the input given by this index, ignoring the rest.