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This SOP packs a character from 3 geometry inputs.
The character’s rest geometry.
Typically, this will contain polygons with the
boneCapture point capture attribute, which can be deformed using the Bone Deform SOP.
The character’s capture pose.
Each joint in the skeleton is represented by a point, where the
matrix3) attributes contain the joint’s transform.
name attribute contains the joint’s name, and is matched up with the capture paths in the rest geometry’s
boneCapture attribute when deforming the skin.
The skeleton’s hierarchy is represented by two-point polygons between the points for each child joint and its parent.
The character’s animated pose, which is represented in the same manner as the Capture Pose.
A Packed geometry representing the packed character.