Houdini 21.0 Nodes Geometry nodes

Character Pack geometry node

Creates a packed geometry primitive from a rest geometry, skeleton, and animation inputs.

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Since 18.5

This SOP packs a character’s rest geometry, skeleton, and animated pose into a single geometry containing 3 packed geometry primitives, one for each input.

Note

This node differs from the APEX Pack Character SOP, which packs a character’s skin, rest pose, and animated pose into a character folder structure, which is used as an input to assembling an animation scene.

Inputs

Rest Geometry

The character’s rest geometry.

Typically, this will contain polygons with the boneCapture point capture attribute, which can be deformed using the Joint Deform SOP.

Capture Pose

The character’s capture pose.

Each joint in the skeleton is represented by a point, where the P and transform (matrix3) attributes contain the joint’s transform. The point’s name attribute contains the joint’s name, and is matched up with the capture paths in the rest geometry’s boneCapture attribute when deforming the skin. The skeleton’s hierarchy is represented by two-point polygons between the points for each child joint and its parent.

Animated Pose

The character’s animated pose, which is represented in the same manner as the Capture Pose.

Outputs

Packed Geometry

The packed geometry representing the packed character.

See also

Geometry nodes