Subset of input geometry to unpack.
Specifies how to generate the output geometry.
Generates geometry from the shapes in the agent’s current layer. For a deforming shape binding, the shape’s geometry is deformed using the agent’s current pose. For a static shape binding, the shape is transformed by the referenced joint’s transform. This is equivalent to unpacking the agent with the Unpack SOP.
Outputs the shapes from the agent’s current layer. No deformation is performed for deforming shape bindings.
Creates a point for each of the agent’s joints, with point attributes containing the joint’s name and transform. Filters can be used to only create points for specific joints.
Creates a point for each of the agent’s joints, and a two-point polygon between each child joint and its parent.
For each of the specified agent clips, creates a packed geometry primitive containing a MotionClip.
Apply Agent Transform
Specifies whether the agent’s overall transform is applied to the unpacked geometry.
Apply Joint Transforms
Specifies whether the agent’s joint transforms are applied when unpacking. Disabling this along with Apply Agent Transform will produce an output that is not time-dependent.
Specifies a list or pattern of shape names to include when unpacking the agent. The default behavior is to output all of the shapes from the agent’s current layer.
A packed primitive may unpack to further packed primitives. This parameter enables a maximum number of iterations for unpacking.
The number of iterations specifies how many levels of packed primitives you want to unpack.
Transform Name Attribute
Outputs an attribute containing the name of the agent’s transform that the shape geometry was attached to.
Shape Deformer Attribute
Outputs an attribute containing the name of the shape binding’s deformer (or the empty string for a static shape binding).
When Output is MotionClips, specifies a list or pattern of clip names to convert to MotionClips. If a pattern is not specified, the agent’s current clip(s) will be used.
Specifies a list of attributes to transfer to the unpacked geometry. Computed point velocities will be transferred if both "v" and "w" point attributes exist and are specified.
Specifies a list of groups to transfer to the unpacked geometry.
Specifies the joints for which points are created. If there aren’t any filters, a point will be created for each joint.
A list or pattern of joint names to create points for.
Percent of Agents
Only outputs points for a percentage of agents in the crowd. This can be useful for controlling the placement of props.
Random seed used when pruning agents for the Percent to Keep parameter.
Point color to use for the skeleton joints.