Houdini 20.0 Nodes Geometry nodes

APEX Build FK Graph geometry node

Create an FK rig APEX graph from skeleton geometry

Since 20.0
This feature is still under development. The current functionality is unfinished and subject to change, and may have thin or no documentation. Please bear this in mind when using it.

This node builds an APEX graph consisting of Transform Object nodes to represent the FK hierarchy of the source skeleton. Note that this node doesn’t create input/output nodes so it’s expected to be a starting point for procedurally creating an FK rig corresponding to a skeleton.



Specifies the type of input geometry to build for.


The input geometry is an KineFX geometry skeleton.


The input geometry is an agent primitive that has a skeleton.

See also

Geometry nodes