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This SOP imports geometry from any skinned primitives under a USD
No deformation is performed, so the output contains rest geometry that is suitable as an input for the Joint Deform SOP or an agent primitive.
boneCapture capture attribute is constructed from the
primvars:skel:jointWeights primvars on the USD primitive, along with attributes from the USD
Skeleton primitive that the skinned primitive is bound to.
usdprimpath primitive attribute contains the path of the source USD primitive.
Specifies whether the source USD stage is from a LOP node or USD file on disk.
Specifies the path to a LOP node. The geometry will be imported from the USD stage output by this node.
The path to a USD file on disk.
SkelRoot Primitive Path
The path of a
SkelRoot primitive in the USD stage.
If the path is empty, the first
SkelRoot prim in the stage will be used.
Sections of a USD hierarchy can be marked to be used for a specific purpose. Only sections marked as the default purpose or one of the specified purposes will be traversed when unpacking the USD packed primitives.
Shape Name Attribute
Creates a primitive string attribute that partitions the primitives into different named shapes. The names are generated using the relative path from the SkelRoot Primitive Path to the source skinned USD primitive.
The character’s rest geometry.