This node node takes either a sequence of named packed primitives containing blend shapes, or a single unpacked blend shape, and adds them to a character’s skin geometry. If a blend shape with the same name already exists on the skin geometry, it will be overwritten.
You can create the sequence of named packed primitives from a geometry stream with the
Merge Packed SOP node or from a series of files with the File Merge SOP node set to output packed geometry. You can also use the Name SOP node to rename each of these primitives in bulk to the name stored in the
The name of the skin geometry to apply the blend shape to. The skin name is provided by the primitive name attribute of the character mesh.
If this field is empty, the skin of the first input primitive is used.
Remove Unchanged Points
When on, adds the input as a single unpacked blend shape. This parameter’s field specifies the name of the blend shape you are adding.