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Path to FBX file to import.
FBX Clip Name
Specify the name of the non-default animation clip to import.
An FBX file may contain multiple clips and this parameter can be used to choose which particular clip to import.
Set New Clip Name
Sets a new name for the clip instead of using the original clip name from the FBX file (FBX Clip Name).
New Clip Name
Specifies a name for the animation clip.
This is saved to the
clipinfo detail attribute.
By default, the entire scene’s animation is imported. Use this to import a limited subset of the scene hierarchy starting from this root node.
The point color used for the output skeleton’s
Cd point attribute.
When enabled, the imported scene is scaled to convert from the FBX file’s measurement unit (default centimeters) to Houdini scene’s measurement unit as specified in Main Preferences > Hip File Options (default meters).
Specifies which type of pose to output for the skeleton.
Outputs the animated poses using the parameter values on the Timing tab.
Outputs the default pose without animation.
Reload from the FBX file.
The time units for specifying animation parameters.
The timing parameters below will be specified in seconds.
The timing parameters below will be specified in frames.
The time (in seconds) to import the animated pose from.
The time at which the animation starts, earlier poses will be clamped to this value.
The time at which the animation ends, later poses will be clamped to this value.
The time at which the specified animation will begin to playback.
The number to import the animated pose from.
The frame at which the animation starts, earlier poses will be clamped to this value.
The frame at which the animation ends, later poses will be clamped to this value.
The frame at which the specified animation will begin to playback.
Sets the speed factor for the playback of the animation. This is applied after any clamping is performed from the Animation Start/End parameters.
This detail attribute records the current animation range and sample rate as well as the original animation range and sample rate of the imported animation.
Point attribute containing the unique name across all points used for identification. This is derived from the corresponding FBX node name. However, since FBX node names may not be unique and for these cases, subsequent names will be suffixed with 1, 2, 3, etc.
Point attribute containing the hierarchical path of FBX node that corresponds to the point. It is used by the ROP FBX Animation Output SOP for identifying where transforms should be exported back to.
This 3×3 matrix point attribute specifies the world transform for the
point. While the world position of the point is still