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This node creates painted mask regions for various muscle constraint attributes.
Specifies the geometry group to paint on.
Visualizes the unpaintable regions of the muscles in the viewport as red muscle regions.
Selects which muscle attribute values to paint.
Muscle End Mask
Paints values for the Muscle End constraint.
Muscle to Bone Mask
Paints values for the Muscle to Bone constraint.
Paints values for the Tendon Mask Radius constraint.
Paints muscle glue constraint properties. You can use this parameter (
muscletomuscleglue attribute) to create a glue constraint between neighboring muscles that is more rigid than the regular Muscle to Muscle constraint. While the regular Muscle to Muscle constraint behaves more like a spring, the Muscle Glue constraint has a much higher stiffness connection. If you want a selection of neighboring muscles to never be able to separate, then use the Muscle Glue constraint to attach those muscles to each other.
Paints the values for the Muscle to Bone Slide Rate constraint.
Reset All Changes
Removes any muscle attributes values you painted with the current node.
Solid muscle geometry.
Attribute value masks.