Houdini 20.0 Nodes Geometry nodes

Labs Color Blend geometry node

Blends Color data on 2 separate meshes based on common algorithms

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This node is designed to blend between 2 Cd attributes from separate meshes.

The blend parameter has a few different modes

  • Linear Traditional blending where 0 means the first color and 1 means the second

  • Multiply Multiplies both colors together

  • Overaly Multiplies dark colors and adds lights colors

  • Screen Adds the second color into the first as if you were projecting the second color through a light.

  • Add Add both colors together

  • Darken Choose the darkest of the 2 colors for a specified point

  • Lighten Choose the lightest of the 2 colors for a specified point

  • Difference Subtract the second color from the first color

Inputs

Input Mesh

Base Mesh that will have it’s color modified

Additional Mesh

Secondary Mesh to Blend with

(Optional) Mask Mesh

Additional Mesh that will have it’s Cd attribute multiplied against the blending parameter.

Parameters

Group

Limit the operation to a portion of the first input mesh

Group Type

Geometry type for the group

Input 1 Attribute

Attribute To Blend from the First Mesh

Input 2 Attribute

Attribute To Blend from the Second Mesh

Blend Mode

Method to blend the colors.

Blend

Blend Amount

Blend Attribute

Attribute To Blend from the Second Mesh

Geometry nodes