Houdini 21.0 Nodes Geometry nodes

Motion Mixer Fetch geometry node

Fetches the motion mixer’s internal geometry when cooking a MotionClip effect.

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Since 21.0
This feature is still under development. The current functionality is unfinished and subject to change, and may have thin or no documentation. Please bear this in mind when using it.

Fetches the motion mixer’s internal geometry when cooking a MotionClip effect.

Parameters

Mixer Path

The path to the Motion Mixer SOP to fetch.

Output Mode

Sets the output of this node:

Controls

The skeleton representing the control transforms, named MixerAnim.skel, output in a character folder structure.

Skeletons

The skeleton used for the bone deformation, output in a character folder structure.

Shapes

The deformed geometries in a character folder structure.

Control Shapes

The control shapes in a character folder structure.

Animation Clips

The full animation scene with the motion mixer animation output as an animation clip.

Motion Clips

The motion clips of the control transforms, MixerAnim.skel, output in a character folder structure.

Animation Clip

When Output Mode is set to Animation Clip, this is the path to the output animation clip in the character folder structure.

Mixer Key

An empty mixer key pulls the whole mixer evaluation. Use the drop down menu to set a key to evaluate the mixer partially. There’s a mixer key for tracks, clips, track effects and the track blending.

Character

The character to fetch the data for.

Outputs

Output

The data specified in the Output Mode.

See also

Geometry nodes