Houdini 21.0 Nodes Geometry nodes

Labs Cylinder 2.0 geometry node

Create a tube from a curve, with UVs and normals.

Since 21.0

This node wraps up some common functionality for generating tubes for realtime vfx. You can quickly set the inner and outer radius, modify the profile and add noise to shape the tube for multiple use cases. UVs are automatically laid out and adjusted with override controls.

Parameters

Body

Use Uniform Radius

When enabled, a uniform radius is being used for the cylinder.

Radius

Defines the radius of the cylinder.

Top Radius

Defines the top radius of the cylinder.

Base Radius

Defines the base radius of the cylinder.

Height

Determines the size of the cylinder in the axis that is directed at.

Sides

Determines the number of sides the cylinder will have.

Divisions

Determines the number of polygon divisions the cylinder has along its height.

Direction

The direction of the cylinder.

Center

Offset of cylinder center from object origin.

Rotate

Rotation about the center of the cylinder.

Additional

Open Cylinder

When enabled, there is a start and end angle to define the body of the cylinder.

Arc Start

Determines the starting point of the arc in degrees. That applies to the axis the cylinder is directed at.

Arc End

Determines the ending point of the arc in degrees. That applies to the axis the cylinder is directed at.

Use Height Ramp

Uses a multiplier and a ramp to change the height profile of the cylinder.

Ramp Multiplier

Multiplies the effect of the curve ramp that is being used.

Curve Ramp

Applies the ramp to modify the height profile of the cylinder.

Caps

End Caps

Creates mesh caps for the open ends of the cylinder.

Fill Mode

The algorithm used to fill the holes.

Single Polygon: Fills each hole with a single polygon connected to all of the points in the hole.

Triangle Fan: Places a point in the center of the hole and connects it to each point on the boundary of the hole.

Quadrilateral Fan: Places a point in the center of the hole and connects it to every other point on the boundary of the hole.

Enable Edge Loop

Create an edge loop around each hole at the given percentage along each edge.

Edge Loop

Create an edge loop around each hole at the given percentage along each edge.

Corner Offset

Rotates the corners of the quads generated by the Quadrilateral Fan fill mode.

Output

Add UVs

Unwraps the UVs of the cylinder.

Create Body Group

A group that contains the body primitives.

Body Group

The name of the group that contains the body primitives.

Create Caps Group

A group that contains the caps primitives.

Caps Group

The name of the group that contains the caps primitives.

See also

Geometry nodes