Houdini 22.0 Nodes Geometry nodes

Implicit Surface Convert geometry node

Converts implicit surfaces to or from other representations.

Since 22.0

This node converts an implicit surface to a VDB or polygon mesh. It can also convert convex meshes, mesh edges, camera frustums, and basic geometry primitives into implicit surfaces.

Parameters

Mode

Triangular Mesh to Implicit

Converts the convex hull of the input mesh into an implicit surface.

Edges to Implicit

Converts the edges of the input mesh into tube implicit surfaces, similar to Wireframe.

Implicit to VDB

Converts the input implicit surface into a signed distance field.

Implicit to Mesh

Converts the input implicit surface into a polygonal mesh.

Camera to Implicit Frustum

Creates an implicit surface representation of the input camera’s frustum.

Primitive to Implicit

Converts basic geometry primitives, such as hexahedra, spheres, and tubes, into implicit surfaces.

Radius

Radius of edge tubes when using Edges to Implicit.

Voxel Size

Voxel size when using Implicit to VDB or Implicit to Mesh.

When converting to a mesh, the implicit surface is first converted to a VDB, then to a mesh. The voxel size determines the approximate size of the resulting polygons.

Half Width

Desired radius in voxel units around the surface where the signed distance field is correctly initialized.

Interpolate Color

Interpolates the color attribute Cd from the input implicit surface onto the output mesh. Available when using Implicit to Mesh.

Clip Near

Clips the camera frustum by the near distance.

Near Clip Dist

Distance of the near plane of the frustum from the camera.

Clip Far

Clips the camera frustum by the far distance.

Far Clip Dist

Distance of the far plane of the frustum from the camera.

See also

Geometry nodes