Houdini 21.0 Nodes Geometry nodes

APEX Unpack Character geometry node

Unpacks a character and outputs its skin, capture pose, and animated pose.

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Since 21.0

This node unpacks a character or scene from a character folder structure and outputs its skin, capture pose, and animated pose. If the Character/Scene input is an animation scene, the character specified in Character Name is unpacked. See packing KineFX characters for an example use of this node.

Parameters

Character Name

The name of the character to unpack from the input animation scene (if the Character/Scene input is a scene). Leave this blank if the Character/Scene input is a character (the rig tree view shows only character elements and no .char folders).

Shape Path

The skin/shape to retrieve from the character folder structure.

Skeleton Path

The skeleton to retrieve from the character folder structure.

Rig Path

The rig in the character folder structure that contains the animation to retrieve.

Animation Clip

The animation clip to retrieve.

Visualize Output

Specifies the output to visualize in the viewport.

Inputs

Character/Scene

The character or scene geometry in a character folder structure.

Outputs

Character/Scene

Pass-through of the Character/Scene input.

Rest Geometry

The skin geometry with capture weights (boneCapture point attribute).

Capture Pose

The rest skeleton geometry.

Animated Pose

The animated skeleton geometry.

See also

Geometry nodes