Houdini 21.0 Nodes Geometry nodes

Motion Mixer Retime geometry node

Defines a retime effect for the motion mixer.

Since 21.0
This feature is still under development. The current functionality is unfinished and subject to change, and may have thin or no documentation. Please bear this in mind when using it.

The motion mixer’s retime effect allows you to change the playback speed of the animation. This node defines an APEX graph that performs a retime effect on the MixerAnim.skel of a single character. MixerAnim.skel is a skeleton that contains the control transforms of the character, and is output by the motion mixer.

This effect is invoked internally by the Motion Mixer SOP. See retime effect for more information.

Parameters

Retime

Defines how the effect performs retiming.

By Frame

Uses the animated frame parameter, Frame.

By Time

Uses the animated time parameter, Time.

By Speed

Uses the animated speed parameter, Speed.

By Holding

Uses the animated hold parameter, Hold.

Frame

When Retime is set to By Frame, this is an animated frame parameter. Use an expression such as $FF, or manually set keyframes. For example, to double the speed of the playback, set Frame to $FF*2.

Time

When Retime is set to By Time, this is an animated time parameter. Use an expression such as $T, or manually set keyframes. For example, to double the speed of the playback, set Time to $T*2.

Speed

When Retime is set to By Speed, this is a speed parameter that can be animated to perform slowdowns and speedups. For example, to double the speed of the playback, set Speed to 2.

The Rate parameter is used to perform time steps within the frame range. The time step value is multiplied by the sampled speed at that time.

Hold

When Retime is set to By Holding, this is an animated hold parameter. If Hold is set to 1, playback freezes at that frame, and the same frame is repeated until Hold is set to 0. By default, a key is set for Hold = 0 at frame 1. See hold a pose for more information.

The Rate parameter is used to perform time steps within the frame range.

Frame Range

The frame range to perform the retiming.

Rate

The rate, in frames per second, when doing time steps.

See also

Geometry nodes