Houdini 21.0 Nodes Geometry nodes

Motion Mixer Retime geometry node

Defines a Motion Mixer Retime Effect.

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Since 21.0

Defines an APEX graph to perform a Transform Effect on the MixerAnim.skel of a single character. This effect is invoked internally by the MotionMixer.

Parameters

Retime

Defines how the effect does retiming.

By Frame

By evaluating an animated frame parameter. Use an expression such as $FF or manually set keyframes.

By Time

By evaluating an animated time parameter. Use an expression such as $T or manually set keyframes.

By Speed

By integrating an animated speed parameter. The speed parameter can be animated to perform slowdowns and speedups. The rate parameter is use to perform time steps within the frame range. The time step value is multiplied by the sampled speed at that time.

By Holding

By integrating an animated hold parameter. The rate parameter is use to perform time steps within the frame range. If the Hold value becomes 0, the playback freezes at that frame and the same frame is repeated until the Hold value becomes 1 again. When the playback resumes, it resumes at the current time step skipping frames within the hold region.

Frame

An animated frame parameter. Use an expression such as $FF or manually set keyframes.

Time

An animated time parameter. Use an expression such as $T or manually set keyframes.

Speed

An animated speed parameter. The speed parameter can be animated to perform slowdowns and speedups. The rate parameter is use to perform time steps within the frame range. The time step value is multiplied by the sampled speed at that time.

Hold

An animated hold parameter. The rate parameter is use to perform time steps within the frame range. If the Hold value becomes 0, the playback freezes at that frame and the same frame is repeated until the Hold value becomes 1 again. When the playback resumes, it resumes at the current time step skipping frames within the hold region.

Frame Range

The frame range where to perform the time retiming.

Rate

The rate in frame per second used when doing time steps.

Locals

See also

Geometry nodes